[The Weekly Swarm] 6/1 - 6/7
Last week was an amazing news week, wasn't it? So many notable announcements, reveals, debuts, and more took place last week, and as somebody who spends the majority of their time reading news articles, it was like a summer Christmas online. Some of my favorite posts from last week include our review of Nintendo's online shooter, Splatoon, Akon's plan to bring electricity to the 600 million people in Africa who still live without it, Disney's cancellation of Tron 3, Sony and Marvel's shortening of candidates for Spider-Man, James Wan officially on board for the Aquaman and Robotech film adaptations, Showtime's announcement of their own streaming service, Bridjet's debate over why blink-182's Take Off Your Pants and Jacket is their best album, our top 10 episodes of Entourage, and semi-confirmation that Arrested Development is poised for a 2016 release on Netflix.
You can read all this and more on The Weekly Swarm below.
[Review] Splatoon
Akon's Solar Academy Could Bring Electricity to 600 Million People in Africa
It's Game Over for Tron 3
Sony Shortens List of Spider-Man Directors, Actors
Netflix Testing Teasers Before and After TV Shows
Furious 7 Director Tackling Both Aquaman and Robotech
[Weekly Netflix Fix] Hot Girls Wanted, The Aviator
Showtime's Streaming Service Sidesteps HBO Now's Subscription Prices
[SXSW Interview] Paul Feig and Melissa McCarthy (Spy)
Official Trailer for Post-Apocalyptic Love Triangle Film, Z For Zachariah
Trailer for Jake Gyllenhaal and Antoine Fuqua's Boxing Film, Southpaw
Tom DeLonge and blink-182 Reaching Amicable Break-up
30 Years, 30 Death Metal Albums: 2005-2014
Akon's Solar Academy Could Bring Electricity to 600 Million People in Africa
Why "Take Off Your Pants and Jacket" is blink-182's Best Album
WWE Elimination Chamber 2015: Results and Match Reviews
[This Week In TV] Game Of Thrones; Outlander
Netflix Testing Teasers Before and After TV Shows
Top 10 Entourage Episodes
Mega Man Getting a New Animated TV Series
Arrested Development Season 5 Coming to Netflix in 2016?
[Weekly Netflix Fix] Hot Girls Wanted, The Aviator
Showtime's Streaming Service Sidesteps HBO Now's Subscription Prices
Akon's Solar Academy Could Bring Electricity to 600 Million People in Africa
Akon is taking some time off from "Smack(ing) That" to revolutionize the way in which Africans live. Last year, the singer/rapper launched the charity "Akon Lighting Africa" to bring solar-powered electricity to 11 countries throughout Africa. That feat alone is enough to marvel at, but the musician has his sights on a larger goal: bringing electricity to 600 million people in Africa.
To accomplish this, Akon has opened a Solar Academy in Bamako, Mali to train and educate engineers on how to utilize solar energy. Akon Lighting Africa co-founder Samba Baithily told Reuters, "We have the sun and innovative technologies to bring electricity to homes and communities. We now need to consolidate African expertise."
In a video released last month (which you can watch below), some of the benefits of solar lights in the aforementioned 11 countries were demonstrated, including providing lighting at night-time which curbs violence, allows merchants to extend their hours, gives children more time to study, and much, much more.
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[via The Independent]
[Review] Splatoon
The common refrain of Nintendo only making games for children may irritate fans no end, but as a statement, it is hard to argue with its accuracy. The suggestion, of course, is that no-one above a certain age would want to play their games, the patently ludicrous delusion of those still clinging to the juvenile approximation of violence with adulthood. Nintendo's games are delightful no matter how old you are, and the reason is because few other companies in the business of creating entertainment are as effortlessly capable of producing experiences which instantly recall the intense, anarchic joys of childhood.
More specifically, Nintendo remembers that such pleasures never had anything to do with the saccharine ideal often portrayed by the media through bland snapshots of toddlers laughing with their parents or playing calmy in an immaculately organised nursery. The joys of childhood were in the misbehaving, the chaos and wanton disobedience of making a mess and breaking rules you didn't even know existed. This rule-breaking has been key to Nintendo's design philosophy ever since players were encouraged to discover a warp zone in the original Mario Bros by running along the level roof. The company may have become increasingly conservative in recent years, pumping out annual Mario and Zelda titles to bolster its struggling hardware, but that core design doctrine, that mischief is always more fun than obedience, has remained, even if not quite as pronounced as it used to be.
That's where Splatoon comes in.
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Splatoon
Developer: Nintendo
Console: Wii U
Release Date: May 29th, 2015
Shooters and territorial control games are often cited as two of the most 'hardcore' (cough) genres in gaming, demanding pinpoint precision and intricate mastery of an array of complex systems and controls. With Splatoon, Nintendo takes both genres and inverts them via a simple but inspired twist, whereby the goal is not to conquer the enemy but the arena, performed with a compact number of immediately accessible options with infinite variation. In Titanfall, EA attempted to make shooting games accessible to beginners by offering low-skilled AI opponents as cannon fodder to artificially inflate scores. Such a clunky and patronising solution ignored the real sources of the problem: unneccessarily complex controls, confusing gameplay mechanics, and intimidating levels of aggression, to name a few.
Nintendo solves it by turning the genres' most basic tenents on their heads. In Splatoon, the wisest tactical move is often to avoid the most heavily populated areas in favour of seeking out and reclaiming overlooked map real estate. As long as a player is able to navigate and hold the button to fire the ink whose coverage claims territory for their team and increases their personal score, they are able to make a positive contribution to the effort even if they don't see an opponent the entire match (as unlikely as that admittedly is). With a tap of the gamepad's touchscreen, you can at any point choose to jump to another location on the map provided an ally is nearby, providing an easy way out of sticky situations. Gunning down enemies with the game's impressively varied and well-balanced arsenal is not without benefits, though the most important is tactical, forcing a member of the four-strong opposing team out of action for a few seconds and giving your team a momentary but essential advantage during which game-winning pushes into enemy territory can be made.
Achieving significant ground coverage also aids navigation, with your player able to transform into a squid and swim at high speed through ink of his or her own team's colour, even up and over certain walls. Doing so robs you of all offensive capability, but adds a stealth element - using a well-placed ink trail to sneak up behind an enemy and splat them is a thrill discovered early and which never becomes any less gratifying - and a further tactical element to the gameplay, whereby choosing the moment to risk a charge down a precarious ink trail through enemy lines, using speed rather than power to survive, can lead to a potentially enormous advantage, especially with teammates able to immediately jump to your side should you make it.
For all that killing, or splatting, is de-emphasized, your choice of weapon can make a huge difference to your role in the game. Rapid-fire weapons offer little range or accuracy, but balance ground coverage with reasonable offensive power when pushing towards choke points. Rollers (literally giant paint rollers) can lay down a wide, continuous path of ink, essential for quick navigation and aggressive land-grabbing, but are immensely vulnerable to attack from above or at a distance. Chargers, the game's sniper rifles, are specialised high-power weapons with the greatest focus on taking out opponents, but can put together huge scores with thoughtful use. The many variations on these weapons offers a smorgasbord of in-between options for those whose skillset doesn't comfortably fit into one specific category. Overly efficient Aerospray aside, they all offset each other nicely.
In addition to your primary weapon are subs and specials. Subs are the equivalent of Call Of Duty's equipment, offering both explosive and tactical options. Specials are the game's version of killstreaks, unlocked once you have covered or reclaimed a certain amount of territory. These create some of the game's few balancing issues. While each has its purpose and can be an invaluable asset in the right hands, some subs and specials are noticeably more formidable than others: the Kraken, for instance, transforms the player into an invincible sea monster who can cut an ink trail through enemy territory and destroy all in its path. The Killer Wail sonic blast, with its cover-permeating range and wide radius, becomes insanely powerful in narrower maps.
None is game-breaking by any stretch, but Nintendo's solution, locking weapon sets to prevent players chopping and changing to the most devastating combinations, only serves to undermine the solid balance of the primary weapons by making certain sets inviable should the supporting options not be strong enough to compete. That lack of customisation is symbolic of what holds Splatoon back from making the most of the phenomenal gameplay experience at its core. Nintendo's refusal to give players the full range of options that should be a genre standard feels very much like unneccesary caution from a company with a young audience venturing on its own for the first time into a genre traditionally reserved for more advanced players. Having to quit out of online lobbies to adjust your load-out is a ridiculous frustration, especially for such a tactical game, when most online shooters allow you to not only change in-between matches, but often during them as well.
The number of clothing options available from the Inkopolis hub in which to kit out your avatars is also undermined by the associated perks being entirely randomised bar one. This is, again, presumably to prevent players stacking themselves with a small number of powerful options, but a more balanced set would prevent that more naturally. It instead encourages players to choose aesthetic options they may not like in order to take advantage of the boosts they provide. It ceases to be about players expressing themselves and more a slightly grating push to engage in a system of cynical capitalism encouraging results and function over creativity and self-representation. Achieving a high enough level allows you to re-roll your perks, but it's a costly option that continues to put players at the mercy of a random draw.
Online multiplayer is the game's overwhelming focus and runs smoothly despite suffering the occasional connection failure which also blighted Mario Kart in its post-launch months. Fair warning, there have also been reports of a small number of players struggling to connect at all. Offline, the single player mode is short and sweet, barely five hours in length and, outside the endearingly barmy boss fights, feels more like an extended training mode than campaign in and of itself. Nevertheless, it offers impressive variety in visuals and design, combining the look and obstacle course structure of Super Mario Galaxy 2 with the spraying mechanic from Super Mario Sunshine. There's little incentive to replay levels once they've been completed, but collecting the secret scrolls hidden in each reveals an enjoyably silly and surprisingly detailed lore underpinning the game's squids vs octopodes conceit.
It's a shame there isn't an arena mode to battle AI opponents in the multiplayer maps, and the local multiplayer option, while frantic enough on the smaller maps, is so stripped down (involving popping balloons rather than territory coverage, for whatever reason) that its appeal is likely to be decidedly short-term. Restricting player numbers to two is another annoyance, especially when trawling the bigger maps becomes a drag which could have been at least partially alleviated by allowing four players to enter the fray in 2v2 competition. The local multiplayer control options are also incomprehensively narrow and counter-intuitive: the player using the gamepad can only play on the tiny gamepad screen, giving the player using a Pro or Classic controller the entire TV to themselves. The lack of a splitscreen option reeks of Nintendo trying to force usage of the gamepad's features in a way that also permeates the rest of the game. Outside local multiplayer, the gamepad is the only available control option, despite none of touchscreen features requiring functions that the Wii U's Call Of Duty titles haven't already handled quite ably for non gamepad-users by allowing players to toggle transparent on-screen maps. The inability to use the Wii remote/nunchuck combo is especially jarring given what a natural fit pointer aiming would seem to be for Splatoon's rapid-fire gameplay.
If the absence of control choices and customisation is an annoying but hardly overwhelming issue, the dearth of options even in the game's online multiplayer is far more difficult to overlook. While the limited single player and local multiplayer are forgiveable and the novelty of the bold gameplay is enough to keep things fresh (to use the game's own 90s-inflected lingo) for hour after hour of play, launching with only five maps and a single mode - with one more of each unlocking tonight - in the headline online multiplayer is entirely unacceptable. That custom matches with friends reportedly won't be unlocked until August only makes the situation all the more ridiculous.
The staggered roll-out of maps and modes in free DLC can be interpreted as Nintendo giving players time to get used to the specific demands of the game, or less optimistically as a cynical bid to make players hold onto it and reduce the second-hand market. With upcoming multiplayer maps already existing in the single player mode - levels 08 and 20, if you're after a sneak-peek - it taints what is otherwise one of Nintendo's most exciting and innovative releases in years. While the game's budget price in Europe makes it worth the plunge regardless of those early shortfalls, recommending it at the full $60 price to American buyers is considerably more difficult, at least until the full complement of 14 maps has been released in a few months' time - at which point, the game might well be cheaper anyway. Splatoon is a game that demonstrates all the subversive, groundbreaking glee that marks out the very greatest of Nintendo's work. Now they just need to finish it.
[The Weekly Swarm] 5/25 - 5/31
Happy June 1st! We're almost at the half-way mark of the year, yet you wouldn't know if it you live in Chicago thanks to last week's uncharacteristically cold weather. Just last night, I had to turn the heat back on so my roommates and I wouldn't freeze in our sleep. Thanks, Mother Nature.
Nevertheless, we were able to end May on a high note thanks to some amazing content last week. The biggest of note was the surprise release of Donnie Trumpet & The Social Experiment's debut album, Surf, and if you haven't listened to it yet, I highly recommend putting aside an hour to really digest it. Other notable posts from last week include news that the Power Rangers film reboot has been delayed to January 2017, Kung Fury debuted to amazing reception, Robert Rodriguez will be directed a live-action Jonny Quest film, our review of Pitch Perfect 2, Twin Peaks' 18-episode order with David Lynch back on board, and the teaser trailer for the upcoming Starz TV series, Ash vs. Evil Dead. Of course, Riot Fest also released their lineups for the upcoming dates in Toronto, Denver, and Chicago. Find all of this and more in this latest installment of The Weekly Swarm.
Power Rangers Reboot Delayed to January 2017
Failed Justice League Film by Mad Max Director Getting Documentary Treatment
Robert Rodriguez Directing Live-Action Jonny Quest Film
[Trailer] Point Break
[Review] Pitch Perfect 2
[Weekly Netflix Fix] Inglourious Basterds, Before I Disappear
[Trailer] Pixels
Kung Fury is Nostalgic '80s Action/Comedy Done Right
Bruce Campbell is Groovy in Ash vs. Evil Dead TV Teaser
Riot Fest 2015 Lineups Revealed
Donnie Trumpet & The Social Experiment: "Surf"
[This Week In TV] The Flash; Supergirl; Late Show With David Letterman
Robert Rodriguez Directing Live-Action Jonny Quest Film
Twin Peaks Revival Expands to 18 Episodes, Reunites with David Lynch
[Weekly Netflix Fix] Inglourious Basterds, Before I Disappear
Bruce Campbell is Groovy in Ash vs. Evil Dead TV Teaser
[The Weekly Swarm] 5/18 - 5/24
Happy Memorial Day, everyone. I hope you all spend the day with loved ones, copious amounts of barbecue and beer, and enjoy the last days of spring. For this installment of The Weekly Swarm, we're highlighting our critical look at the lack of female superheroes in Hollywood, a feminist analysis of the amazing Mad Max: Fury Road, the Red Band Trailer for DOPE, reviews of The Wombat's Glitterbug and Pet Symmetry's Pet Hounds, and a look at Taylor Swift's "Bad Blood" music video. Find all of these articles and more below.
Damsel in Distress: The Lack of Female Superheroes in Hollywood
Chance the Rapper Puts Faith in Action to Save Chicago
Damsel in Distress: The Lack of Female Superheroes in Hollywood
[Trailer] Amy
Mad Max: Fury Road - Fear of a Feminist Action Movie
[Weekly Netflix Fix] Fruitvale Station
[Trailer] Me and Earl and the Dying Girl
[Red Band Trailer] DOPE (NSFW)
[Review] The Wombats: "Glitterbug"
30 Years of Death Metal: 1995-2004
Taylor Swift's "Bad Blood" Video is All Kinds of Good
Riot Fest Chicago is Moving to Douglas Park
[Trailer] Amy
[Review] Pet Symmetry: "Pet Hounds"
Chance the Rapper Puts Faith in Action to Save Chicago
[This Week In TV] Mad Men; Arrow; Wayward Pines
WWE Payback 2015: Results and Match Reviews
[Weekly Netflix Fix] Fruitvale Station
Chance the Rapper Puts Faith in Action to Save Chicago
Photo by Bryan Allen Lamb
Holiday weekends during nice weather don't typically go well here in Chicago. It's a sad story told week in and week out, but when the heat rises, so does violence throughout the city. However, Chance the Rapper is doing his part to ensure the Memorial Day weekend goes smoothly without any unnecessary violence.
Following last year's initiative, the highly-influential rapper is once again using his celebrity to bring peace to the city, if only for three days, by promoting various events throughout the city to keep Chicagoans safe alongside Chicago mayor Rahm Emanuel. I implore anybody reading this to attend one of the many events taking place, or at the very least, help spread awareness by using the hashtags seen in the proceeding tweets.
S/O #FaithInAction #PutTheGunsDown #SaveChicago and whoever else is tired of holiday wknds in the summer meaning multiple shooting deaths
— Chance The Rapper (@chancetherapper) May 21, 2015
We finna party and protest and protect all wknd. I watched the city go 42 hours without a reported shooting this same wknd last year — Chance The Rapper (@chancetherapper) May 21, 2015
You can find a map of participating parks and businesses here.
Damsel in Distress: The Lack of Female Superheroes in Hollywood
In the '90s, my parents encouraged my tomboy ways and let me play with the boys toys, as if back then letting girls play with boys toys was taboo. They’re just toys, right? Almost 20 years later, I went to Target to grab some superhero merchandise for the opening night of The Avengers: Age of Ultron. To my dismay, all of the merch was located in the boy's toy section; including the female superhero items, which wasn't more than a pen-sized action figure or two. As I picked up the last Captain America mask, I passed the bright pink aisles where all of the "female-friendly" toys were. There wasn’t a superhero Barbie, plush toy or action figure in sight. What gives, Hollywood?
After seeing the film, I walked out disappointed. Scarlett Johansson played Black Widow in The Avengers: Age of Ultron, a former USSR assassin trained from a young age who uses her skills for her own gain and later on for the good of mankind. As a big Marvel fan, I was excited to see the return of the strong, female superhero in a Hollywood blockbuster (besides the X-Men). Unfortunately, her backstory was watered down as her relationship with Bruce Banner (e.g. Hulk) in the film grew into a sappy "woe is me" superhero complex as she revealed she was unable to bear children. As if in the year 2015 this was the number one, sure-fire way to humanize a former Soviet-bred killing machine to American women. Why does her mystery have to be washed over by pointless sentiments of humanity? They’re superhuman. Then, in the end, it’s Banner who ends up leaving her behind, despite their plans to run away together. Whether or not this was an accuracy issue from the comics to the big screen, why couldn’t Black Widow be the one to leave? Left at the altar, even in fantasy, the woman is still portrayed to be more vulnerable than her male counterpart.
I’ll admit, there’s the occasional female powerhouse (e.g. Gamora in Guardians of the Galaxy, the ladies of the X-Men and Catwoman in The Dark Knight Rises), but the damsel in distress routine is getting blase to say the least. These are the women who know they’re needed for a team to function and most importantly, vital in saving the planet if not the universe. In X-Men: Days of Future Past, without the women of the X-Men, the people of Earth would live forever in chains and the mutants of Earth left to be brutally murdered by robots. Without Gamora in Guardians of the Galaxy, Star-Lord wouldn’t have been able to save the planet. In the comic book world, there are plenty of women superheroes, but until those books come to life in a way that empowers us mere mortals on Earth, it’s a man’s universe; real or fantasy.
When comics started in the '20s, it was a man’s world. While the comic book universe is booming with female leaders, it's Hollywood who pass over these women like they're minor characters. But, in 2015, something has to change. The question is: what is Hollywood going to do about it?
[The Weekly Swarm] 5/11 - 5/17
Last week was full of TV-related surprises, wasn't it? First, we found out that American Idol was getting canceled (and it's about time no less), then we found out that Simpsons vet Harry Shearer was leaving the show over a contract dispute. Speaking about contracts, we'll be getting more Rosario Dawson when Marvel's Daredevil (and the rest of the Marvel/Netflix series) returns. What about Riot Fest being named the best music festival in the country by USA Today and 10Best? That was pretty cool, but not as cool as our list of 10 badass superheroines and supervillains!
...I can go on and on, but rather than ramble, how about I let you take a look at all of last week's content in our latest edition of The Weekly Swarm?
Chicago's "Historic" Torture Reparations Package
10 Badass Superheroines and Supervillains in Comics
[Tribeca Review] Democrats
[Trailer] Jem and the Holograms
Spike Lee's Chicago Film Will Be a Musical Comedy
[Weekly Netflix Fix] The Sixth Sense
[Review] Mad Max: Fury Road
[Tribeca] Bodyslam: Revenge of the Banana! Shows Why Some Wrestling Gimmicks Succeed and Others Fail
[Review] ANIMALS
[SXSW Interview] Kim Shaw, David Dastmalchian, and Collin Schiffli (ANIMALS)
30 Years, 30 Death Metal Albums: 1985-1994
American Idol Ending After Next Season
[Review] Melt-Banana: "Return of 13 Hedgehogs"
USA Today and 10Best Name Riot Fest Best Music Festival
[American Idol-izer] Top 2 Perform
Widespread Panic Headlining North Coast Music Festival 2015
The American Idol Season 14 Winner Is...
[Contest] Meet Yelawolf at Shuga Records (5/19)
American Idol Ending After Next Season
Rosario Dawson Signs Exclusive TV Contract with Marvel and Netflix
Why RuPaul's Drag Race is the Best Reality Show on TV
[American Idol-izer] Top 2 Perform
The Simpsons Loses Harry Shearer (Mr. Burns, Ned Flanders, etc.)
The American Idol Season 14 Winner Is...
[Weekly Netflix Fix] The Sixth Sense