Sub Zero in Mortal Kombat X

James Wan Rumored to Produce Mortal Kombat Film Reboot

My roommate and I have been obsessed with Mortal Kombat X since its release this past April, and while we've been taking breaks recently to play Rocket League, our hearts lie in the hands of Sub Zero and the rest of the MK squad. Apparently, we're not the only ones obsessed with disemboweling our opponents as Mortal Kombat X is currently the best-selling game of the year.

However, as a 25-year-old franchise, we've been down the road of Mortal Kombat propaganda, including the animated series, the films, and the online series to middling success. Yet, we're in a new age of Hollywood reboots and adaptations that can actually treat the source material with enough reverence and a decent budget to carry the name along. We've seen Mortal Kombat on the big screen already, but imagine a new vision with modern technology...

New Line Cinema is reportedly in talks with Furious 7 director James Wan to produce a new Mortal Kombat reboot with "darker, brutally real martial arts" with a story that departs from the confusing plot that's plagued the games in recent installments. Instantly, The Raid comes to mind, and my expectations might be set way too high to have Iko Uwais star in the film (or at the very least, set the choreography).

Whatever the case may be, I'm excited to see how this new Mortal Kombat film will play out.

[via IGN]


Devo, Dead Kennedys, Super Mario Bros

New 33 1/3 Books on Devo, Dead Kennedys, and Super Mario Bros Are Criticism Done Right

There's an old, dismissive joke about music criticism: "Writing about music is like dancing about architecture--it's a really stupid thing to want to do."

That's funny, sure, but good music critics can dance like motherfuckers. Dancing is fun, it's stimulating, it's potentially generative. When people can dance as well as they do in the 33 1/3 series, that's something that should be celebrated. (Here I am, dancing about dancing.)

The 33 1/3 series began publishing pocket-sized books of music criticism in 2003, each focused on a single album, each a sustained work of long-form criticism. The best entries in the series are exceptional culture writing. Some of the standouts include Celine Dion's Let's Talk About Love: A Journey to the End of Taste by Carl Wilson, James Brown's Live at the Apollo by Douglas Wolk, David Bowie's Low by Hugo Wilcken, Public Enemy's It Takes a Nation of Millions to Hold Us Back by Christopher R. Weingarten, and Television's Marquee Moon by Bryan Waterman. (Waiting on my shelf to be read: Big Star's Radio City by Bruce Eaton and a novella about Black Sabbath's Master of Reality by Mountain Goats frontman John Darnielle.)

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Three of the recent 33 1/3 books focus on seminal works of the early '80s: Devo’s Freedom of Choice by Evie Nagy, Dead Kennedys’ Fresh Fruit for Rotting Vegetables by Michael Stewart Foley, and, the first entry on videogame music in the series, Koji Kondo’s Super Mario Bros. by Andrew Schartmann. Each of the books are fine additions to 33 1/3. In other words, they dance like motherfuckers.

Form and content are the most basic aspects of aesthetic criticism, and while that's part of the discussion in each of these three new books, the authors also find ways of exploring the time and the place that gave birth to each album. If it's questions of form and content that determine the relative success of individual works of art, it's questions of time and place that help fashion the form and the content, and it's the intersection between the elements of form, content, time, and place that help determine the enduring legacy of the art.

Let's give each of these new 33 1/3 books a quick look. For more information on the books and the series, visit the 33 1/3 site.


Photo of Nintendo's Satoru Iwata

Remembering Nintendo's Satoru Iwata, The CEO Who Made The World Smile

There can be few higher aspirations in life than bringing joy and happiness into the lives of others. Former Nintendo President, Satoru Iwata, who died yesterday aged 55, achieved this for millions of people around the globe. When we think of CEOs these days, we imagine soulless corporate suits crushing those lower down the ladder in pursuit of profit. Iwata could not have been further from that image. At a keynote speech in 2005, he famously stated that: "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer."

Having stated his career as something of a prodigal talent in programming, working on such titles as Balloon FightEarthbound and various Kirby games, Iwata ascended the ranks at Nintendo to become the company's first President not descended from the Yamauchi bloodline. Where his predecessor, Hiroshi Yamauchi, was every bit the stoic, fiendishly brilliant businessman, Iwata transformed Nintendo into a company with a welcoming face that suited their line of games and characters which had been a staple of so many fondly-remembered childhoods.

earthbound nintendo

Iwata never lost his passion for the video games medium and his achievements are spoke of in hushed tones throughout the industry. He coded the NES classic Earthbound all on his own. He debugged the entirety of Super Smash Bros Melee in three weeks to ensure the game hit its scheduled release date. He ported the battle system from the original Pokémon Game Boy games to Pokémon Stadium in a week without any help from design documentation. When Game Freak were struggling to contain the world they had created for Pokémon Gold and Silver into a single Game Boy cartridge, Iwata developed a compression technique so efficient that the developers were able to fit the entirety of the previous games' world in there as well. If Shigeru Miyamoto was the genius behind many of the company's most enduring mascots, Iwata was the technical master whose brilliance may have operated behind the curtain, but was no less impressive or important.

It was during his tenure as Nintendo President that Iwata truly began leaving an imprint on gamers' hearts and minds. He oversaw the creation of two of the world's most successful and innovative consoles, the Wii and the DS handheld. Both were dismissed at launch by competitors, yet went on to achieve groundbreaking global sales. For all they lacked in cutting edge hardware, both offered a diversity and whimsy in their games library that could not be found anywhere else. It was during this time that Iwata also began working to soften the company's image, offering an unprecedented level of openness and accessibility to its fans. In his Nintendo Direct online presentations, which he used periodically to announce updates on new games, he showed off a famously self-deprecating, meme-conscious sense of humour as the loveable half of a double act with Nintendo Of America's burly COO, Reggie Fils-Aimé. In his Iwata Asks interviews, he gave unprecedented insights into the thought processes of some of the world's most important game developers.

iwata direct bananas

When the Wii's successor, the Wii U, struggled out of the gate, Iwata showed that his kindness was not limited to his public persona. Facing severe pressure from shareholders to lay off employees and embrace the cynical practices of free-to-play gaming which had become so prevalent and lucrative elsewhere, Iwata resolutely stuck to his guns, firmly believing in the importance of respecting and trusting the company's core fanbase. In 2014, he elected to cut his salary in half in order to avoid having to cut employee numbers as a consequence of poor financial results. This act of astonishing humility and, yes, understanding stood in stark contrast to the actions of other multinational CEOs at the time, who spent much of the financial crisis protecting themselves and their salaries at all costs.

Whether remembered making his signature 'direct' hand gesture, holding up a bunch of bananas, or in the puppet form so immediately embraced in last E3's Digital Presentation, Iwata personified all the qualities which made Nintendo so special to so many people around the world, never straying from his core belief that video games are meant to be fun for everyone. He oversaw one of the most creatively and financially successful periods in the company's history. Even with the recent downturn in fortunes with the struggles of the Wii U, he was in the process of modernising the company with moves into mobile gaming and toys-to-life, on course to right the ship without compromising its all-important central values. Most importantly, he was a man of singular nobility, talent and generosity, who was always loved and respected even by those who sometimes did not agree with his decisions. The outpouring of grief following his passing is testament to how deeply he was loved by those touched by his work and who felt welcome into the accepting, open-hearted Nintendo community he was instrumental in creating. Though his death leaves us with tears in our eyes, his legacy left smiles in our hearts.

Thank you, Iwata-san. You really were a Super Player.

R.I.P. Satoru Iwata, 1959 - 2015

super mario world thank you


Still from Nintendo's E3 Press Conference

E3 2015: Highlights from Nintendo's Press Conference

After Microsoft and Sony's conferences both brought huge announcements, all eyes were looking toward Nintendo to see if they could match. While the overall conference was as fun as it was in years past thanks to Nintendo's increasingly weird digital events as this year brought puppets into the fold, it was an unfortunately light year. Light on huge announcements and only elaborating on video games we've heard about already, it felt a little lacking. We got some new footage of the newly titled Starfox Zero, and it looks great. Platinum Games has their work cut out for them as Starfox looks gorgeous, but ultimately seems to have all of the play style ideas (like different vehicle missions and such) from the canceled Star Fox 2. It's also got a stupid title. Miyamoto said he didn't wan't to number it or title it just "Starfox" since it's not a reboot or sequel, but zero is a number. Either way, the fact that the Wii U Gamepad gives a cockpit first person perspective is pretty neat.

Afterwards, Nintendo showed off a trailer for Fire Emblems Fates (the new two version game), some new Legend of Zelda games for the 3DS, a terrible looking Metroid spin-off, more amiibo stuff, and basically showed off extended trailers for games we knew existed.

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The biggest push for the show had to be for Super Mario Maker and Mario's 30th anniversary. There was nothing new here except the announcement of Nintendo's help for a charity, but that and Yoshi's Wooly World soaked up so much time. Don't get me wrong, I'll be happy to play these games whenever they release, but I look forward to E3 every year with the promise of new stuff to come. To hear about new Animal Crossing and Skylanders amiibo just rubs salt into the already wide amiibo wounds. There's no way I'd be able to buy these at launch thanks to Nintendo really messing up the stock domestically, and thanks to that, I'd never be able to find them ever. I feel for the poor kid who wants a Ness amiibo, or a new K.K. Slider amiibo, and can't get it because Nintendo's essentially only made one batch. amiibo used to be harmless fun, but as the newest Splatoon amiibo show, they're now a DLC delivery device that's actually holding back the progress of the games they are attached to.

Then again, there's a new Mario Tennis coming to Wii U so all is forgiven. Check out IGN for full Nintendo at E3 coverage!


Final Fantasy VII Remake

E3 2015: Highlights from Sony's Press Conference

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The Final Fantasy VII HD Remake is real. As I passively mentioned last nightFinal Fantasy VII is hands down my favorite video game ever, and despite developer Square Enix's mishandling of the Final Fantasy franchise over the past decade (re: exploitative sequels, spin-offs, narrative retcons, numerous production delays, etc.), I haven't felt this excited about video games in a very long time. Rumor has it that the Final Fantasy VII Remake will be released sometime in 2017 to commemorate the game's 20th anniversary. The game will debut on the PS4 first before being released on other platforms (namely Xbox One and PC). Watch that teaser video over and over (and over and over) until the game's released - I know I will.

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Unlike Microsoft's E3 press conference, Sony didn't have much to discuss in terms of hardware, focusing on software instead. One game that I was sure would never see the light of day is Team ICO's The Last Guardian, which was originally announced as a PlayStation 3-exclusive back in 2009. The subsequent years since its announcement left the project shrouded in mystery, with game director Fumito Ueda leaving Sony back in 2011 (although still on staff to see the game through completion) and a lack of presence at major gaming conferences over the years. However, Sony not only confirmed that The Last Guardian was still in development and re-developed for the PS4, it also has a definitive 2016 release date.

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Fighting game fans already know Street Fighter V will be coming to the PS4 and PC exclusively. However, Sony revealed that there will be a PS4-exclusive public online beta for the fighter scheduled to begin on July 23rd (for those who pre-order the game).

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To cap off the night's theme of revitalizing cherished video game franchises, Sony made a surprise announcement and revealed Shenmue 3 would be a PS4 console exclusive (and will also appear on the PC). Shenmue creator Yu Suzuki appeared to discuss the franchise's legacy and to reveal the game would be partially funded via Kickstarter. At press time, the game has surpassed its initial $2m goal with more than $2.5m already pledged.

You can find a full list of Sony's E3 announcements here.


Xbox One Elite Controller

E3 2015: Highlights from Microsoft's Press Conference

During their E3 2015 press conference yesterday, Microsoft dropped a bombshell - the Xbox One will be backwards compatible with select Xbox 360 games. While the list only features 100 games (both disc-based and XBLA), that number is sure to expand in the coming months as developers and publishers simply need to approve which games will be backwards compatible, and Microsoft will do the rest. Digitally-purchased games will appear on gamers' lists, while Xbox 360 discs will trigger a digital download when inserted into the system. This should give extra life to pre-existing 360 game libraries, although backwards compatibility has been proven to be overrated and unnecessary (re: early PS3s, the current market for HD remakes, etc.).

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Another personal highlight from Microsoft's E3 presser was the live Minecraft on HoloLens demo. For those unfamiliar with the Microsoft HoloLens, it's a special VR headset that projects what the viewer sees onto any surface. In the video above, the presenters play Minecraft projected directly onto the table (the cameras are fitted with HoloLens tech to capture and display exactly what the HoloLens users sees. Despite planting my flag firmly in the PlayStation camp, HoloLens can be revolutionary not only for gamers, but technology as a whole.

While these two announcements were the biggest for me, Microsoft made many other game-related announcements, as well as a complete overhaul of the Xbox One controller, referred to as the Xbox One Elite controller and can be seen in the header above, that will be completely re-mappable, more intuitive, and with a revamped D-pad.

I recommend checking out IGN's summary of Microsoft's E3 conference for more!


Sonic the Hedgehog title screen

[Playlist of the Week] 5 Retro Video Game Themes for E3

Video games have played a large role in my nearly 30 years of life; so, too, has music. While video game OSTs (Original Soundtracks) don't get the acclaim and recognition they often deserve, the right soundtrack can easily be replayed countless times without the context of a boss battle or stage selection screen.

With this year's Electronic Entertainment Expo (E3) taking place this week, I figured it'd be as good a time as any to curate a playlist of five iconic, retro video game themes for this week's installment of Playlist of the Week. I capped my selections to only include video games released before 1993 to get that extra retro, MIDI feel... and to keep the door open for even more in the future.

I hope you enjoy my selections! We'll also be covering the major video game announcements from E3 this week, so if video games tickle your fancy, we'll have you covered!


Mega Man Legends

Mega Man Getting a New Animated TV Series

While Capcom has done their best to make sure we'll never play a Mega Man game again, the Blue Bomber still has a huge and devoted fan base. Making guest appearances in other videogame series like Nintendo's Super Smash Bros, continuing a successful run through Archie Comics (even leading to a crossover with Sonic the Hedgehog), and several toys still selling by the boatloads, Mega Man is a property that has surpassed its videogame heritage long ago. Meaning it's time to move on to the next big thing, a brand new cartoon adventure.

According to Deadline, Dentsu Entertainment USA have partnered with Man of Action Entertainment (the company responsible for Ben 10, Generator Rex, Ultimate Spider-Man and Marvel's Avengers Assemble) to produce a 26 episode animated series for a 2017 release to coincide with the series' 30th Anniversary. '90s kids like myself will remember that Mega Man's gotten a cartoon series before and these rose colored glasses remember it being pretty neat. Mega Man has spawned several anime shows through the years too, with Battle Network being my favorite overall. If the new show can have the kind of quality that Man of Action put into Ben 10 and its numerous spin-offs, we're in for a good time.

Although, I'll hold out hope that it looks like that awesome "anime" style teaser for the Korean MMO from a few years back.

[via Deadline]